Because Learning was meant to be fun
Game Designer Shaun D. McMillan believes that we can save the world through what we learn from playing games.
120 tarot-sized cards each with individual art, mechanics, and narrative.
A Narrative Adventure Puzzle Game
The Great Boy is born into abject poverty. Will God help him the way He helped the great prophet Elijah?
1 to 3 players will need to navigate their way through 7 different locations collecting clues, items, making difficult choices, fighting spiritual battles, and equipping both mind and body. Overcome the obstacles, figure out how to interpret the story about Prophet Elijah & the ravens, and find hope in a hopeless village.
One player will make the most difficult choices while the other two players both try to influence his decisions. Ultimately they are trying to fulfill 3 different objectives and the Great Boy must decide who to trust.
Much like Zelda or a JRPG, the Great Boy will need to solve the puzzles in order to find answers to life's greatest questions.